I'm a big fan of choices having meaning, however, I can acknowledge that a choice made without knowledge can barely be called a choice, and that it may benefit the story if you can leave the initial faction. Now these will lead you on three different stories, but before actually getting to those, I need to decide whether the PC can betray the faction they started with and leave (joining another faction) or if the first decision made off of 0 knowledge is the final one that the player can make. Let's assume that the end of Helgen ends in one of the following ways. Right out of the gate, I come to a bit of a problem. Check out Part 1, Rewriting Helgen before continuing your read.
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